


Such was the pace of technological development during the war that a submarine with only a 300-foot test depth was going to be of little use, despite being modern in most other aspects. Flying Fish was decommissioned in 1954, but Grouper continued in the test role until 1968. GATO is a real-time 3D submarine simulation game, where the player is a commander of a United States submarine in the Pacific Ocean during World War II against Japanese warships.
ARNOLD BLUEPRINT TO MASS MOD
All the early boats were built with this Mod and it lasted until about mid 1942. The void areas between the two hulls provided space for fuel and ballast tanks. Also included are three sets of pre-bent, steel wire steps as well as a variety of pre-drilled stanchions for stringing safety cabling. In some references, the Gatos are combined with their successors, especially the Balao class. The Bureau designers felt that if a crew of 6080 men were to be expected to conduct 75-day patrols in the warm waters of the Pacific, these types of features were vital to the health and efficiency of the crew. A submarine, though, could dive and escape aerial attack. Due to a stunted research-and-development phase in the Depression-era 1930s, and in great part due to the arrogance and stubbornness of its designer, the Naval Torpedo Station Newport under the Bureau of Ordnance, the "wonder weapon" Mark 14 proved to be full of bugs and very unreliable. By mid war, these measures combined with improved crew training got dive times down to 3035 seconds, very fast for such a large boat and acceptable to the boat's crew. They were also armed with one 3 inch deck gun and a variety of smaller anti-aircraft weapons.
