
* Show beacon with name of enemies in DM if they are close enough. If a player was the leader with more than one weapon, it picks the weapon he or she got the most kills with. This shows which player got the most kills with a particular weapon. * Added support for showing top weapon user in end of match scoreboard. * Bot count UI changed from "Number of opponents" to "Number of combatants" to be less confusing. * Added tooltip while deployed in stealth vehicles to show drop deployable button. * Fixed showing as teleport destinations on map nodes which could not be teleported to. * Improved voice command menu positioning and offsets. * Modifier cards should take display priority in toasts over character unlocks. * Max player counts always fit on all scoreboards. * Easier to click buttons by fixing cases where mouse went just past them. * Added support for a whole mess of options on Advanced video settings page. * Enabled gamepad stick sensitivity setting in UI. * Scoreboard double click functionality for kicking, messages to specific players. * Made the instant-action and host-game menus keep their settings. * Major visual and menu flow overhaul for improved useability. * Show "+" for player counts that are populated by bots.
#Rotating gametype warsow Offline#
* You can now attempt to directly connect to offline servers in History and Favorites (even during master server downtimes). * Fixed servers not being added to history, when following a friend to a server * Added more information to the server browser player list. * Added a 'List All Game Modes' selection to the server filter menu. * Updated server browser code, so that custom gametypes are properly filtered. * Added a new button to the midgame menu 'Add Favorite', and a new console command: AddServerToFavorites * Modified the main menu to return to the server browser after disconnecting * Added an 'Add IP' button to the favourites menu * Added 'Join IP' and 'Spectate IP' buttons to the join game menu * Now displays each servers IP in the server details box * Added mutator filtering to the server browser (filter by installed mutators, mutator classes and mutator names)

* Server Browser updates, expanded query filtering, clientside filters and a new UI option list. * Progress screen shows which awards you have earned, and completion progress on all awards. * 57 achievements mark your progress and mastery of UT.

* Integrated Steam Authentication support. * Steam Achievement support for Steam installations of UT3. * Midgame map, game type, and mutator voting support * Significant AI improvements, especially in vehicle gametypes. * Visual and menu flow overhaul for improved useability of user interface. La liste complète des changements (attention, c'est du lourd) se trouve dans la suite de la nouvelle. On retiendra surtout une amélioration de l'interface et du server browser ainsi qu'une meilleure implantation du jeu dans Steam. Pour les changements apportés par cette mise à jour, la liste est tellement énorme qu'il serait fastidieux de tout référencer.
#Rotating gametype warsow Patch#
Et comme chez Epic on a compris qu'il fallait pas trop se foutre longtemps de la gueule des fans, Steve Polge a annoncé sur les forums de BeyondUnreal que le patch serait accompagné du « Titan Pack » qui, comme son nom l'indique, devrait être titanesque ! Le boss du studio a même rajouté « est beaucoup plus important que tout bonus pack que nous avons publié dans le passé. Un bon gros MONSTER PATCH comme on les aime. Cinq mois après un patch 1.3 qui ne corrigeait pas tous les problèmes du jeu malgré la bonne volonté affichée par les développeurs, le 1.4 sera tout simplement énorme. Cela fait des mois que le support pour Unreal Tournament III traîne dans les locaux d' Epic Games, mais là, c'est pour bientôt.
